Hi, I’m Callum, a 19-year-old indie programmer. I’m a keen and hardworking person who can learn quickly and adapt efficiently. I have worked on a variety of small projects from 2D platformers for PC, to virtual reality experiences. Research is the key to programming; if you don’t understand it, go out and learn it.
I started my studies at Priestley College in September 2017 and this came to an end in June 2019. The course I completed was an AQA Technical Level in Entertainment Technology: Video Games Art and Design Production in which I attained the grade of DMM (112 UCAS Points).
Alongside my college work, I also do some freelance work. Whether it’s programming a fun mini-game to programming a fully fledged game, I can offer a cheap and reliable price when you want that dream project to be completed. You can find me on PeoplePerHour at this link.
When I play a game I usually look at why it’s fun, why it’s not so fun and what makes the game work. By knowing these things, it will eventually – and hopefully – improve the quality of the games I make and help me see flaws in a game I’m making. This should lead to a better game by me and a more enjoyable experience for the user. I offer ways in which the game can be improved and things I would have at least suggested if I was part of the development team.
This showcases all of the game related work that I have done over the course of my time making games. These can be solo projects, or game jam projects, or projects made within a group in education or outside of it. These are all the projects I have worked on from the beginning, until completion.
In the “About” section, I just ramble about random crap that nobody will actually care about. (Unless you like fun ;))